If you left the game thinking it was too difficult, try it again because it’s worth it. I understand that that isn’t nearly as good as world record material but I feel proud of my accomplishment. Once it was fully golden I decided to keep going and I’m glad I did as 6 hours of gameplay to win once became 30, then 20, 10, until I reached my record time of 4 minutes to beat the game. As time went on I kept getting wins and my pot kept getting more shiny. 3 successful climbs grew to 15 then 25 and soon I began wondering if I had it in me to get the golden pot. But, as time went on I kept beating it and falling then climbing back up and beating it again. This was both great and agonizing as the parts of the game that I despised were back to haunt me. It stayed in my home screen for around a year and I never looked at it until one day when I decided to revisit it. The game also features quotes from famous writers and musicians when the player falls down the mountain and a monologue voiced by Bennett Foddy when the player. I (obviously) was frustrated at the game but since I beat it I put it down thinking I was done with it. I downloaded this game a couple of years ago and beat it once with a time of around 6 hours. After completing the section in the game where the room furniture is located, Diogenes will find himself next to a red table with an orange on it. or contact the red block, the game will end and youll have to start over. Orange Hell is the popular fan-made nickname given to an obstacle in Getting Over It. Getting Over It with Bennett Foddy is a punishing climbing game. When it comes to negatives… I honestly wouldn’t change a single thing about it. It’s coffee, it’s grapefruit, it’s licorice. In fact, I will go as far as to say that this is one of the greatest experiences that I’ve ever had playing a video game. This maybe an homage to another game (similar in gameplay) called “Sexy Climbing”, but Bennett Foddy has put together something with his own original spin and artistic liberties that makes this game differ from it enough. What each section of the game that seemed like an impossible jump or climb, later became just another bump in the road on my journey, because I’ve seen what failure looked and felt like from that before. Every time that I fell from high up, sure I lost plenty of my progress, but I got faster at observing and adapting to my surroundings that it didn’t take me too long to get back to where I originally was. His character references the ancient Greek philosopher Diogenes, a man who would often sleep in a pot in the marketplace of Athens as a protest against Greek society. “Getting Over It” is not just a difficult game to play, but a testament for a player to learn that failure is okay. Bennett Foddy Diogenes is the mostly silent protagonist of Getting Over It with Bennett Foddy. It is rare for me to come across a game that is excruciatingly challenging, but has a reason for being.
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